Browsing by Subject "3D engine"
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Item type:Article, Access status: Open Access , Optymalizacja skanowanych rotacyjnie siatek 3D prowadzona na potrzeby szybkiego renderowania w czasie rzeczywistym(Wydawnictwa AGH, 2009) Turek, MichałIn this paper a method was presented to improve quality of three-dimensional shapes used in the construction of virtual scene presentation or 3D games. It's well known that one of the sources for such material (3D models) is a three-dimensional scanning of real objects. Not every 3D model is immediately suitable for use with an 3D engine. Sometimes it is necessary to adapt its contents in a very arduous way. The paper proposes improved methods for 3D mesh conversion, providing an automatic process able to eliminate some 3D mesh flaws we can meet. Particular emphasis was made for the processing of 3D nets obtained by scanning rotation. Results has been tested with multiple mesh samples improved and checked in a rapid 3D engine written by the author.
