Browsing by Subject "adaptive filtering"
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Item type:Article, Access status: Open Access , Data censoring with set-membership affine projection algorithm(Wydawnictwa AGH, 2020) Karamali, Gholamreza; Zardadi, Akram; Moradi, Hamid RezaIn this work, we use the single-threshold and double-threshold set-membership affine projection algorithm to censor non-informative and irrelevant data in big data problems. For this purpose, we employ the probability distribution function of the additive noise in the desired signal and the excess of the meansquared error (EMSE) in steady-state to evaluate the threshold parameter of the single -threshold set-membership affine projection (ST-SM-AP) algorithm intending to obtain the desired update percentage. In addition, we propose the double-threshold set-membership affine projection (DT-SM-AP) algorithm to detect very large errors caused by unrelated data (such as outliers). The DT-SM-AP algorithm is capable of censoring non-informative and unrelated data in big data problems, and it will promote the misalignment and convergence speed of the learning procedure with low computational complexity. The synthetic examples and real-life experiments substantiate the superior performance of the proposed algorithms as compared to traditional algorithms.Item type:Article, Access status: Open Access , Optimization of frequency filtering in random access JPEG library(Wydawnictwa AGH, 2008) Radziszewski, Michał; Alda, WitoldIn the paper we present a method of direct access to single blocks of JPEG files which contain textures, with on-the-fly decompression. Anisotropic, adaptive filtering is applied in order to minimize visual defects appearing mainly on blocks borders. Main purpose of the method is to enable fast extraction of only these parts of an entire image which arę currently needed and not to keep whole decompressed texture in the main memory. This approach enables effective usage of high quality textures with Iow memory consumption. It's benefits are mainly demonstrated in rendering complex 3D scenes using nondeterministic ray-tracing algorithm. The algorithms have been encapsulated into DLL and static library.
