Browsing by Subject "immersion"
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Item type:Article, Access status: Open Access , Pułapka czy dobrodziejstwo immersyjności w bieganiu długodystansowym? Czas wolny aktywnie wypełniany(Wydawnictwa AGH, 2023) Prüfer, Paweł EdwardThe article describes, explains and interprets the phenomenon of long-distance running through the prism of the immersion category. This concept is rather absent in social sciences, including sociology, therefore an attempt to define it, was made. A search of materials dedicated to the phenomenon of running, posted mainly on Italian and Polish websites was used in this analysis. The method of describing the interpretation of the discourses and content contained in the mottos dedicated to running was applied. First of all, the theory of relationality and the thesis about placing the individual in the space of two social mechanisms: determinism and individual abilities were taken into account. The problem was developed and updated both in its specific cases (narratives and experiences of runners, the author’s personal experience with the phenomenon of running, lofty and distanced opinions about running) as well as in an universal scope (descriptions and interpretations present in various studies dedicated to long-distance running). Based on the carried out analyses, it was concluded in the case of runners, that the phenomenon of running is both liberating, reconstructing their biographies, and immersive, i.e. absorbing, »captivating«.Item type:Article, Access status: Open Access , Wrogowie cyfrowej immersji. Analiza aktualnych przeszkód technologiczno-percepcyjnych dla VR, AR, MR, XR na przykładzie instalacji pt. »Makietowanie rzeczywistości«(Wydawnictwa AGH, 2023) Żądło, AdamNowadays digital worlds operate on a conventionality and require the user to constantly »actively believe« in the presented reality. The article presents conclusions from the creation and displaying of the MR artistic installation entitled »Reality Mock-ups«. On its basis, it presents current technical and perceptual problems resulting from attempts to combine virtual and physical reality (as VR, AR, MR, XR): functioning of digital hands, parallax adjustment, movements of objects, optical deformations, the moment of connecting and switching between realities, combined communication, physiological responses. These are factors that disrupt immersion and/or the sense of »presence«, causing the »detachment« of the digital world from the physical one. Their analysis lets to verify popular beliefs about the current and future functioning of digital worlds, reveals our level of technological advancement and indicates areas that turn out not to meet the ideas and expectations created in pop culture.
