Browsing by Subject "science fiction"
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Item type:Article, Access status: Open Access , Apostołowie międzygwiezdnej religijności. Motyw kosmicznego kontaktu w kinie nowej przygody(Wydawnictwa AGH, 2010) Konefał, Sebastian JakubAmerican science fi ction cinema of the 1970s began To employ eclectically presented references to eclectic views on religious topics. Films directed by artists such as Steven Spielberg and George Lucas offered viewers the stories influenced by the Christian and Buddhist symbolism as well as selected theses of the New Age Movements. The authors wanted to create in their productions new religiousness patterns, derived from the writings of some leading figures of the counterculture, such as Herbert Marcuse, Charles Reich, and Theodore Roszak. For this purpose they processed some storylines from science fiction novels and mass culture. This strategy was continued in the 1980s and first half of the 1990s, however the productions from this period showed a radicalization of the educational-ideological context which was associated with the conservative policy of the USA during this period. The end of the 1990s and the first decade of the twenty-first century is a period of erosion the New Age optimism of science fi ction cinema. The growing popularity of plots with catastrophic and dystopian visions of the future indicates that religious topic in contemporary cinema fulfi lls different functions.Item type:Thesis, Access status: Restricted , Cyberpunk w grach wideo(Data obrony: 2017-09-18) Dzięgiel, Szymon
Wydział HumanistycznyItem type:Article, Access status: Open Access , Lost worlds of »Andromeda«(Wydawnictwa AGH, 2021) Majkowski, Tomasz Z.; Kozyra, MagdalenaThe paper offers a reading of <i>Mass Effect: Andromeda</i> (BioWare, 2017) vis-à-vis lost world romance (also dubbed »lost race romance«, or »imperial romance«), a late-Victorian era novelistic genre originating from H. Rider Haggard's <i>King Solomon's Mines</i> and serving as a major tool for British Empire propaganda and a source of early science-fiction conventions. We claim that the narrative failure of this ill-received game stems from its adherence to the rigid principles and forceful themes of the genre and the colonial and imperial imaginary informing it. Our analysis aims at highlighting the way 19$^{th}$-century novelistic convention can be remediated as contemporary digital games, and to expose the link between the imperial imaginary and the ways in which open-world digital games are structured, on both the narrative and gameplay levels, even when they do not directly refer to the historical colonial legacy.
