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Studia Humanistyczne AGH

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ISSN 2084-3364
e-ISSN: 2300-7109

Issue Date

2023

Volume

T. 22

Number

Nr 2

Access rights

Access: otwarty dostęp
Rights: CC BY 4.0
Attribution 4.0 International

Attribution 4.0 International (CC BY 4.0)

Description

Journal Volume

Item type:Journal Volume,
Studia Humanistyczne AGH
T. 22 (2023)

Projects

Pages

Articles

Item type:Article, Access status: Open Access ,
Awans społeczny a relacje rodzinne w biografiach akademików z klas ludowych
(Wydawnictwa AGH, 2023) Łuczaj, Kamil; Kurek-Ochmańska, Olga Małgorzata
This article refers to problems that have not been explored in the Polish research space so far, namely educational opportunities and career paths for academics from working classes. The basic source of data in this article are narrative biographical interviews with academics employees of Polish universities who, coming from a family with modest intellectual traditions, and scarce social, cultural and economic capital, have managed to achieve success in the scientific world. The main research question is: how is the configuration of various types of capital accumulated in the family related to the development of an academic career in Poland? The authors of the article propose the dissemination of new theoretical concepts: »anti-capital of a family« and »upward cultural capital«.
Item type:Article, Access status: Open Access ,
Aktywność jako strategia pomyślnego starzenia się w świetle internetowych rad i wskazówek dla seniorów
(Wydawnictwa AGH, 2023) Maksymowicz, Agata; Kapralska, Łucja
This work deals with the issue of organizing leisure time for people who are retired. The next stage of life after the completion of work brings with it the lack of professional duties and the slow withdrawal of social roles performed so far. On the one hand, this state of affairs can be a blessing, on the other hand it can cause emptiness and stress due to both the excess of free time and the need to cope with the new situation. Hence the question: »what to do in retirement?« to counteract the above-mentioned states and phenomena and find itself in a satisfying new social role. The analysis of Internet resources and the publishing market allows to find various sources of pieces of advice that beginner seniors can utilise. Several of them have been analyzed in this paper. These include tips from more senior citizens, book guides, portals dedicated to seniors, institutions that activate older people and, finally, commercial companies interested in seniors as consumers. Most guidance fits the model of an active old age, a retirement planned and organised in terms of leisure time management, mental, health and administrative preparation.
Item type:Article, Access status: Open Access ,
Włączenie w rozwój. Rozwój jako proces współtworzenia i współuczestnictwa
(Wydawnictwa AGH, 2023) Zduna, Magdalena Maria
The purpose of the article is to present a new model of participation in development, corresponding to contemporary social, economic and cultural conditions. Classical theoretical findings and their respective conceptual categories lead to the final construction of the model. Evolutionism provides the term of social role and places participation in the field of tensions between the individual and the system. Modernization facilitates linking inclusion in development to the type of will, i.e. intention to participate. Finally, the dialectic makes it possible to capture the underlying dynamics of the process, and also to identify the collective category of participation, which seems to be represented by a contemporary social movement. It is that movement which acts as the axiological basis of social change and becomes the value-normative layer of development, through which that development can be characterized as a process of co-creation and joint participation, in which one participates biographically, reflectively and inter-subjectively.
Item type:Article, Access status: Open Access ,
Ja, mój awatar czy moje ciało? O związkach oceny ciała graczy RPG z kreowaną postacią w grze
(Wydawnictwa AGH, 2023) Łubianka, Beata; Długosz, Piotr
The aim of this article is to analyze the relationship between the assessment of RPG player's own body and the appearance of the character created by the player in the wizard of this game. An exploratory study was carried out using two questionnaires: the Body-Esteem Scale by Franzoi and Shields (1984) in the Polish adaptation of Lipowska and Lipowski (2013) and the authentic Characters Body Assessment. 122 participants aged 18 to 39 were examined: 52 women and 70 men. The results of the study indicated statistically significant correlations in the male group in terms of similarity of the assessment of their bodies to the created character of the RPG game. The higher the men rated their bodies regarding physical attractiveness, body weight and physical condition, the more the characters they created in the game were similar to them. The article is an encouragement to explore the issue of game creators.
Item type:Article, Access status: Open Access ,
Wrogowie cyfrowej immersji. Analiza aktualnych przeszkód technologiczno-percepcyjnych dla VR, AR, MR, XR na przykładzie instalacji pt. »Makietowanie rzeczywistości«
(Wydawnictwa AGH, 2023) Żądło, Adam
Nowadays digital worlds operate on a conventionality and require the user to constantly »actively believe« in the presented reality. The article presents conclusions from the creation and displaying of the MR artistic installation entitled »Reality Mock-ups«. On its basis, it presents current technical and perceptual problems resulting from attempts to combine virtual and physical reality (as VR, AR, MR, XR): functioning of digital hands, parallax adjustment, movements of objects, optical deformations, the moment of connecting and switching between realities, combined communication, physiological responses. These are factors that disrupt immersion and/or the sense of »presence«, causing the »detachment« of the digital world from the physical one. Their analysis lets to verify popular beliefs about the current and future functioning of digital worlds, reveals our level of technological advancement and indicates areas that turn out not to meet the ideas and expectations created in pop culture.

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