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Immersive feedback in fencing training using mixed reality

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Rights: CC BY 4.0
Attribution 4.0 International

Attribution 4.0 International (CC BY 4.0)

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Item type:Journal Issue,
Computer Science
2022 - Vol. 23 - No. 1

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pp. 37-62

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Bibliogr. s. 60-62.

Abstract

During sports training, providing athletes with real-time feedback that is based on the automatic analysis of motion is both useful and challenging. In this work, a novel system that is based on mixed reality is proposed and verified. The system allows for immersive and real-time visual feedback in fencing training. Novel methods have been introduced for 3D blade tracking from a single RGB camera, creating weapon-action models by recording the actions of a coach and evaluating the trainee’s performance against these models. Augmented reality glasses with see-through displays are employed, and a method for coordinate mapping between the virtual and real environments is proposed, this will allow for the provision of real-time visual cues and feedback by overlaying virtual trajectories on the real-world view. The system has been verified experimentally in fencing bladework training (with the supervision of a fencing coach). The results indicate that the proposed system allows novice fencers to perform their exercises more precisely.

Access rights

Access: otwarty dostęp
Rights: CC BY 4.0
Attribution 4.0 International

Attribution 4.0 International (CC BY 4.0)