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Attractiveness of Games and Business Simulations in Teaching Process

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Rights: AGH Licence (University Press)
AGH Licence (University Press) - Fair Use

Licencja AGH (University Press) - Fair use of copyrighted works

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Part of

Item type:Book, Access status: Open Access ,
Contemporary challenges in management and economy in the area of COVID-19
(Wydawnictwa AGH, 2023) Suder, Marcin; Woźniak, Maciej

Pagination/Pages:

pp. 53-60

Description

Abstract

This study aims to assess the attractiveness of games and business simulations in the teaching process. The presented overview concerns their application in primary and secondary schools, at universities and in business. Among the most important benefits were the development of participants’ creativity and the use of games as effective tools for imparting practical knowledge. The chapter presents the results of a survey completed by 97 participants. The study showed that the use of games and business simulations is positively perceived by trainees and students, but this form of knowledge transfer must be used with awareness of its limitations relative to other forms. The last section focuses on conclusions and suggested possibilities for further development of games and simulations in the teaching process. Colloquially: does the use of business games make learning a more enjoyable and less boring process? Is the preferred option for acquiring practical knowledge the choice of a book or attending a lecture, or would participants prefer game- and simulation-based learning?

Research Project

Access rights

Access: otwarty dostęp
Rights: AGH Licence (University Press)
AGH Licence (University Press) - Fair Use

Licencja AGH (University Press) - Fair use of copyrighted works